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I'm creating my own mobile app, what are the tips I need to create killing mobile app designs?

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تم إضافة السؤال من قبل Duaa Saif , Translator & Copywriter , Bayt.com
تاريخ النشر: 2016/03/22
Salman Ahmed
من قبل Salman Ahmed , Sr. System Engineer , Alpha Data

1. Planing Phase

Identify your objective that will achieved by the App (Your requirements)

 

2. Design Phase

Designing Phase, UI (user Interface design) can be start from basic wire farming technique then you can design it in Adobe Illustrator/Photoshop or Fire work. Design should be much simpler as it possible, easy to use and easy to understand.

 

3. Development Phase 

Start from basic flow-chart,  write a basic algorithm and develop.

 

4. Testing & reviews

After the development phase, you have to test the app, you can share with your friends or colleagues, accept their reviews, comments, suggestion and fix the error/bug. After this phase your app is ready to publish on the internet.

Ghada Eweda
من قبل Ghada Eweda , Medical sales hospital representative , Pfizer pharmaceutical Plc.

  There are 7 tips to create awesome mobile app designs 1. The Rules of Interaction Design Always Apply

Just because you have less screen space doesn’t mean the rules of good interaction design don’t apply.

Let’s review the Five Pillars of Interaction Design again here before we dive into tips on creating usable native app interfaces.

  • Goal-driven DesignYou want to design for the right user. User research, such as surveys and interviews, will help you create personas for those most likely to use your app. This allows you to create specific goals for your users and tailor your app’s workflow to suit their needs.
  • Usability: This seems like a no-brainer, but your app has to be usable. If your audience can’t easily use the app, then they certainly won’t download it from the App Store. Usability makes a product useful, which is the first step in being desirable.
  • Affordance & Signifiers: The affordance is the function. Signifiers hint at affordance. For example, blue, underlined text indicates that clicking on it will take you elsewhere. Use signifiers correctly so users don’t need to think about what each UI element does.
  • Learnability: You want users to instinctively know how to use an interface. This is where design patterns come in handy, which we’ll talk about later in the article. Familiar patterns help a new user easily acclimate to an app.
  • Feedback & Response Time: Feedback lets users know if a task was completed or not. It can be as simple as a beep, or more complex like a modal window. Make sure your feedback is friendly, human, and responds within the timing guidelines set forth by the Nielsen Norman Group.

As Andrew Maier points out in his excellent UX Booth article, these five rules are the foundation you should consider before embarking on designing any kind of interaction, whether or not it’s for a native app.

2. How to design better mobile apps? Know Your Users

Screen size isn’t the only constraint in mobile design. According to Maier, users form the basis of your interface’s constraints. So the first step in creating a goal-driven app UI is to know your users.

Screen Shot 2015-07-01 at 09.16.33

Photo Credit: Kārlis Dambrāns, Creative Commons 2.0

There are three fundamental tactics for understanding your users, as highlighted in the free Guide to UX Design Process and Documentation:

  • Personas: Personas are fictional characters fashioned from the expected behavior of your target users. They allow you to determine what will drive users’ decisions within your app.
  • User Scenarios: Scenarios provide insight into how a persona will act. With user scenarios, you’ll be able to design a UI that best suits them and the goals they want to accomplish.
  • Experience maps: Here you’ll explore all the possible conditions for a single interaction. Experience maps chart each step that personas are most likely to take while using an app. They help you understand all the emotions and circumstances that surrounding those steps.

Doing this upfront will save you headaches down the road, as Google Venture’s Braden Kowitz points out:

“So replace the startup dogma of ‘launch early and often’ with ‘learn early and often.’ For me, it opened my mind to all the different kinds of ways startups can learn, and how valuable user research can be to the core mission of any startup.”

In other words, make sure you conduct usability testing sessions between each major iteration. At a bare minimum, run some remote usability tests with a service like UserTesting so you can see how people use your app in natural settings. For more insights into behavior nuances (e.g. gestures and body position), we recommend running an in-person lab session with at least five users.

To learn more, usability expert Jeff Sauros offers some excellent advice for mobile usability testing.

3. The best User Experience design starts mapping out the Content and building User Flows

Design and research work in parallel. For example, you can quickly sketch out user flows based on what you’ve learned thus far. Before committing to a path, however, create a simple prototype. It doesn’t have to be anything fancy — your prototype can be done on paper so you can start understanding how users flow between content and actions.

Screen Shot 2015-07-01 at 09.17.18

Photo Credit: Rodolphe CourtierCreative Commons 2.0

If you want to outline the flow, you can use the writing-first approach, which Jessica Downey writes about in her excellent article “Jumpstarting Your App Conception Without Sketching UI.” This outlining method helps flesh out app ideas and build a “common understanding” of each page of your app.

Let’s create one for, say, a banking app. The scenario: someone wants to turn on auto deposit.

Auto-deposit off

[Set auto-deposit]

Select Deposit Frequency

[Once per month][Twice per month]

[Every other week][Every week]

Deposit

Once Per Month

[Select calendar day]

Set Amount

[Enter amount]

[Set auto-deposit]

Before sketching or prototyping, a written outline helps you explore the most important part of your app – the content. Building flows around content gives you a much more accurate assessment of the total number of pages required for your app.

As a next step, you could then create a sketch for each page of your flow (in this case, you could create four sketches). From there, you could continue iterating the sketches on paper and cut them out for a paper prototype, or move to a digital prototyping tool like UXPin.

The outline helps you quickly explore different page flows. The sketches bring those flows to life with more detail around layout and structure. Finally, a quick prototype helps you test those ideas with users.

4. Enhance Usability With Familiar Mobile Patterns

Mobile design revolves around many device-specific nuances , such asthumb placement, and orientation and posture.

Examine popular interfaces and study the common mobile patterns, such as slide-out nav (see below). This will allow you to create a UI that makes users “feel at home,” according to the Treehouse Blog.

Screen Shot 2015-07-01 at 09.17.57

Image Source: UXPin, via Lyft

We’re not suggesting that you flat-out copy the designs of others. Use common UI patterns as a baseline for usability, then layer on your own creativity. In doing so, you’ll ensure that your app design matches user expectations without feeling boring.

As showcased in the free e-book Mobile UI Design Patterns, there are two categories of interaction design patterns you must master for good mobile design.

  • Gestures: Touch devices are defined by gestures. Touch, swipe, double-tap, pinch and zoom are becoming second nature to users. Follow Luke Wroblewski’s gesture guide so that your interaction design always makes sense.
  • Animations: Motion keeps users grounded in the UI while adding context. There’s a difference between elements that vanish and those that slide out of sight. The former is deletion; the latter is available for use later. When animations are combined with gestures, they add another depth to the experience.

Screen Shot 2015-07-01 at 09.18.48

Image Source: “Android UI Design — Touchscreen Gestures,” hsigmond,Creative Commons 3.0

Mobile interaction patterns help dictate the layout of common interface elements. For example, navigation buttons at the bottom of the screen areeasier for users to tap with a thumb than buttons at the top.

Screen Shot 2015-07-01 at 09.19.19

Image source: UXPin, via Yelp iOS app

Yelp is a good example of intuitive mobile interaction design. The app is very clean, with nice, big buttons that state their purpose. The buttons’ clear labels are easily understood by just about any user. Much more than that, the app uses some common mobile UI patterns, like the toolbar at the bottom, which is a pattern you’ll see in a lot of native apps.

Speaking of text, you’ll want to make sure that copy is always easy to understand. Some tips for text:

  • Phrase labels positively to make users feel in control.
  • Important words must appear first. Mobile users are especially impatient, so use “Full name” instead of “Name (full)”.
  • Wording must be consistent and styled uniformly across each screen.

Check out the UI libraries capptivate and Use Your Interface for excellent interface examples that incorporate all the gestural, animated, and textual nuances of mobile design.

5. Don’t forget Accessibility: design For Fat Fingers

Fingers are much thicker than pixel-precise mouse cursors, so you should pay attention to finger-friendly design.

Specifically, allow enough space for users to tap with a fingertip. If your buttons are too small or bunched too closely together, users can’t tap them accurately (which only increase frustration and therefore abandonment).

Here are a few tips to keep in mind when designing buttons and other touch targets:

  • We hold our phones in different ways. According to Josh Clark, there arethree ways to hold a phone: one thumb/one hand, two hands/one digit and two hands/two thumbs. And there are also different ways to hold a tablet, but users mostly hold tablets on the side.
  • Our fingers are fat. OK, not really. But they are currently about 45-57 pixels wide, which is bigger than what most guidelines recommend for touch targets. For instance, Apple recommends a target around 44 pixels square.

The 44-pixel guideline isn’t always true. You don’t want to design a button so big that folks won’t think of it as an action, as Steven Hoober warns. Nevertheless, you should factor in people’s fingers and how they’ll interact with your app.

6. Web design trends: Don’t Discount Gradients and Shadows Just Yet

Flat is the new black ever since Apple ditched skeuomorphism.

But that doesn’t mean that shadows and gradients are dead. They’ve creeped their way back into design. Just look at Google’s Material Design to see how they’ve made a strong comeback.

Toqeer Arif
من قبل Toqeer Arif , Android Developer , Walee Technologies

Most Important in every software Product whether you are going to create web App or mobile is user Interaction Once you Acheive the user interaction then app will be famous 

In User Interaction like easy to use and looking good desing

PATEL NILANJ
من قبل PATEL NILANJ , Engineer , Vexma Technology

1. Keep in ming which type of the application you wanted to make, 

2. select language and development tool which you knoe you best,

3. focus no making simple and easy to use app 

4. to do that first make a flow of concept of app

5. then make a sketch of app in paint like software or in notebook

6. now discuss the concept and working flow with team mombers or your friends also try to show that to the user like people who will going to use the app in future and make best user interface and quality app

7. here you go ->>> start making the app with your maximum effort.

Naji Awad
من قبل Naji Awad , VIP Customer Engineer , Reach Data Installation Services

perfect interface 

no bugs or lag 

runs smooth 

small data usage 

Ariful Haque Arif
من قبل Ariful Haque Arif , Software Engineer , Humaclab Ltd

Follow guidelines from this site. Always plan first and then apply the appropriate software achitecture and design pattern to code your application.

Rizwan Ashraf
من قبل Rizwan Ashraf , System Analyst & Designer , SoftSolution Pvt. Ltd.

If you’re a graphic artist, make sure you learn about each platform, their navigation paradigms, and their visual language. You will find subtle differences that make a great difference in usability.

Hamees Arshad
من قبل Hamees Arshad , Android Developer , Precise Tech

design screens for your application first and study the flow for the application. 

Idris Khozema
من قبل Idris Khozema , Android Developer , Dream Makers Computers

well understanding your requirement, who your target users are, currently most using UI kit, rich graphics & text, animations, responsive UI and most important is trying to examining your app more as per user perspective and make it as simple as possible so user doesn't need to going through detailed instructions or guides during first-time using of an app .   

Sachin shinde
من قبل Sachin shinde , Programming Analyst , BNY Mellon India Pvt Ltd

It depends upon your expectation from the app.

If yu would make an app which is functionally perfect or which gives better GUI with functionality.

If you choose first option then excluding design make it perfect functional by coding,if you choose second then you have to decompose into funcional object with design and ntegrate it for final design. 

Mayur Ahire
من قبل Mayur Ahire

make userfriendly app with all requirement fulfill.

proper marketing and selling.

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